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Love your new updates ;).

Shooting the basic gun now feels like using gatling gun while killing mass of ghosts.

Also loves the new weapon especially the laser which add the mass killing more fun.

;)

It feels like a ghost genocide instead ghost hunting xD.

Also, how about different weapon pickups (with limited ammo)? To make killing stuffs even crazier on those big number of ghosts :D.

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this is a great idea :D

Now, since the Jam is over, i might update it with more weapons and maybe more ghost types :)

Good luck adding more contents for your game in the future. I even did it to my old game which was from old game jam ;).

(1 edit) (+1)

There is a second weapon with limited ammo now.
And i recently watched Vlambeer's Video "The Art of Screen Shake" and now i am adding all the tipps they gave on action games :)

The game (still only on my pc) feels a lot more dynamic now :D

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Played your update. Nice start for improving your game after game jam ;).

Some thought again when played the game:

  • The Shoot and Skill keys are a bit awkward for the distance, especially they are both important. Should try with Z and X instead.
  • About new ammo bar, should make it appear only after picked up a new weapon

Also a question, why not making the wave attack killing instead of pushing? It would make killing crazier, but with cooldown to balance it ;).

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I am glad you like the game.

The controlscheme has been altered in the development build already. I will upload jt after the jam rating session ends to not influence the result :)


There will hopefully be some more enemies in it by then :)

(1 edit) (+1)

The control-scheme has been altered now (as well as a new scheme and controllersupport have been added). :)

It plays a lot better now :D