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Love your new updates ;).
Shooting the basic gun now feels like using gatling gun while killing mass of ghosts.
Also loves the new weapon especially the laser which add the mass killing more fun.
;)
It feels like a ghost genocide instead ghost hunting xD.
Also, how about different weapon pickups (with limited ammo)? To make killing stuffs even crazier on those big number of ghosts :D.
this is a great idea :D
Now, since the Jam is over, i might update it with more weapons and maybe more ghost types :)
Good luck adding more contents for your game in the future. I even did it to my old game which was from old game jam ;).
There is a second weapon with limited ammo now.And i recently watched Vlambeer's Video "The Art of Screen Shake" and now i am adding all the tipps they gave on action games :)The game (still only on my pc) feels a lot more dynamic now :D
Played your update. Nice start for improving your game after game jam ;).
Some thought again when played the game:
Also a question, why not making the wave attack killing instead of pushing? It would make killing crazier, but with cooldown to balance it ;).
I am glad you like the game.
The controlscheme has been altered in the development build already. I will upload jt after the jam rating session ends to not influence the result :)
There will hopefully be some more enemies in it by then :)
The control-scheme has been altered now (as well as a new scheme and controllersupport have been added). :)
It plays a lot better now :D
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Log in with itch.io to leave a comment.
Love your new updates ;).
Shooting the basic gun now feels like using gatling gun while killing mass of ghosts.
Also loves the new weapon especially the laser which add the mass killing more fun.
;)
It feels like a ghost genocide instead ghost hunting xD.
Also, how about different weapon pickups (with limited ammo)? To make killing stuffs even crazier on those big number of ghosts :D.
this is a great idea :D
Now, since the Jam is over, i might update it with more weapons and maybe more ghost types :)
Good luck adding more contents for your game in the future. I even did it to my old game which was from old game jam ;).
There is a second weapon with limited ammo now.
And i recently watched Vlambeer's Video "The Art of Screen Shake" and now i am adding all the tipps they gave on action games :)
The game (still only on my pc) feels a lot more dynamic now :D
Played your update. Nice start for improving your game after game jam ;).
Some thought again when played the game:
Also a question, why not making the wave attack killing instead of pushing? It would make killing crazier, but with cooldown to balance it ;).
I am glad you like the game.
The controlscheme has been altered in the development build already. I will upload jt after the jam rating session ends to not influence the result :)
There will hopefully be some more enemies in it by then :)
The control-scheme has been altered now (as well as a new scheme and controllersupport have been added). :)
It plays a lot better now :D